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You are viewing Cheat Codes for The Sims : Double Deluxe Edition

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Game Name : The Sims : Double Deluxe Edition
System : PC - Windows
Date Added : 2006-10-06 19:48:17
Views : 17049


Second story
Instead of placing a number of pillars to make a second story, just build a normal first floor with nothing in it, then build a second floor and delete the walls on the first floor.

Make your Sim eat air
Make your Sim make dinner and let he or she sit down at the table. When he or she is about to eat, enter buy mode. Then, switch it over to the other side on another chair. This will move your Sim to the other side without its plate. Watch your Sim as it pokes at the table with its fork and eats.

Teleporting NPCs
When you have a NPC character such as the repoman, police, male/female entertainer, fire man, gardener, maid, news girl, caterer, you can lock them in a fence. but eventually, they have the power to teleport. A cylinder of teal circles will surround them, and they will disappear. The grim reaper is also like this, however, its teleportation graphics are quite different. They are little black skulls dancing up and down.

House of flames
Buy a lot of rugs and put them down under all your furniture. Make sure all your rugs touch each other. Get a fire works launcher. Launch it on a rug. They will all catch on fire and cause one big blaze.

Cheat mode
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen.

Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.

Code:Result:
rosebud1000 Simoleons
hist_addAdd new family history stat to the current family
write_destlistAppends the route destination list to AllRoutes.txt every time a route is found
auto_levelArchitecture tools automatically set the level as needed
import <FAM file>Automatically import and load indicated FAM file
house <house number>Automatically load indicated house, no questions asked
prepare_lotCheck and fix required lot objects
flushCompletely flush app to VM file when running Windows NT
crashCrash game
water_toolCreate moat or streams
shrink_text <font_size> <text>Create shrunk_text_#.bmp files
edit_charCreate-a-character mode
interestsDisplay personality and interests
draw_all_frames offDraw all animation frames disabled
draw_all_frames onDraw all animation frames enabled
draw_originsDraw colored dots at each person's origin
core_dumpDump entire memory to core_dump_[date:time].txt
dump_happyDump selected person's most recent list of scored interactions to a file
dump_mcDump selected person's motive contribution curve to a file
debug_socialEnable debug flag to show outcome choice dialogs for social interactions
sim_log endEnd sim logging
cht <filename>Execute "file.cht" file as a list of cheats
draw_floorable offFloorable grid disabled
draw_floorable onFloorable grid enabled
assertForce an assert for testing
log_animationsLog animations in the event log window
map_edit offMap editor disabled
map_edit onMap editor enabled
move_objects onMove any object
tutorial offNo tutorial object generation when tutorial house is loaded
browser_failsafePrevent web browser crashes
preview_anims offPreview animations disabled
preview_anims onPreview animations enabled
tile_infoProgrammer stats
quitQuit game
#importRead in behavior tuning constants from Tuning.txt
rebuild_cpRebuilds entire control panel/UCP from scratch
refresh_facesRefresh the BMP_ resources for all people whose IFF files are writable
refresh_texturesRematch dependent textures and regenerate bitmaps for all user characters
restore_tutRestore tutorial
rotation <0-3>Rotate camera
route_balloons offRouting debug balloons disabled
route_balloons onRouting debug balloons enabled
fam_test <opcount>Run series of random operations on unhoused families
saveSave currently loaded house
historySave family history file
plughSay "plugh"
porntipsguzzardoSay "porntipsguzzardo"
xyzzySay "xyzzy"
draw_routes onSelected person's path displayed
draw_routes offSelected person's path hidden
log_maskSet event logging mask
autonomy <1-100>Set free thinking level
sim_speed <-1000-1000>Set game speed
edit_grass <number>Set grass change value
grow_grass <0-150>Set grass growth
lot_size <number>Set lot size
sim_limit <milliseconds>Set maximum milliseconds to allow simulator
set_hour <1-24>Set time of day (unpatched game version)
bubble_tweak <z offset value>Set z offset for thought bubbles
<directory path>Sets the neighborhood directory to the path
lot_border <tl> <tr> <bl> <br>Sets up the borders of the lot with non-editable flag. Requires rotation
allow_inuseSets whether menu items appear for in use objects
memviewShow memory view window in debug builds of the game
sim_log beginStart sim logging
swap_houses <house number> <house number>Swap the two house files and updates families
sweep offTicks disabled
sweep onTicks enabled
tile_info onTile information displayed
tile_info offTile information hidden
visitor_controlToggle allowing visitors to be controlled using the keyboard
report_assetsToggle assets report
auto_resetToggle automatic object reset feature
sim_peekToggle calls to PeekMessage within sim loop
cam_modeToggle camera mode
all_menusToggle display of unavailable interactions in person control menus
musicToggle music
obj_compToggle object compression in save file
quatsToggle quaternion transformations
sound_logToggle sound log window
soundToggle sounds
htmlToggle web page creation
reload_peopleTotal reload of people skeletons, animations, suits and skins
soundeventTrigger sound event
write_routesWrite out an RTE file every time a route is found
#exportWrite out behavior tuning constants to Tuning.txt




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